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YES!!

I was wondering if anyone would make use of this amazing song. I heard it in the audio portal a few days ago and knew it was perfect for a Megaman game being it was somewhat of a tribute, and here it is! The game is amazing, challenging & very fun, just like the classic Megaman games. Has decent replay value too! You could easily pull off another one dude, just add a few more different enemies and your good to go! Very nice work!

~Leviathanz~

Lambtaco responds:

Yeah, the song was actually partially my inspiration.

Hmmm

I've played and beaten the other two... This on was good but you so over did it with the weird lewd conduct mettled in between fights... Along with the WoW references? kek? Seriously... that destroyed any originality this game has. Make it a bit more serious, and I can see this game going somewhere. As for graphics and game play? The reason it gets a score in the first place heh...

matt-likes-swords responds:

The style and humor hasn't changed at all since the previous ones, so I'm not sure what you're on about...

heh heh

Fun game, but gts a wee bit repetitive, add more weapons! :o

Badim responds:

tnx! we will do that. now rendering new cool weapon - leech gun, and ice gun. winter is coming =)

Hmmm

I love the game, it is fun and addicting, I spend a good half an hour or so playing but... it is hard to find new puzzles... with so many people making pictures instead of puzzles (which are unsolvable) it makes it a waste of time finding a real puzzle.

flaboratorium responds:

ALL of the puzzles/pictures are solvable because you can only add puzzles if you are able to solvethem by yourself. you can always have a look at the solution by pressing the "solution" button underneath the puzzle (it gets activated after your first try of solving it by yourself) maybe you just have to think harder if you stumble upon a puzzle that seems unsolvable :D or just order the puzzles by difficulty by using the pull down menu in the upper right corner.

hmmm

I am fan of these kinda games... but I got shot -.- I said hello... and got shot...

stigolafxcker responds:

Yeah, that's supposed to happen. There are 3 or 4 different deaths and 2 different endings. Play it again and see them all. Ending A- Whenever the killer runs away on the 1st floor, follow him into the white room. Look around on the wall to the left. There should be a rectangular shape. Click it. When it zooms in, click it again. You should see 3 bullets. Take them and go back. Then go to the room past the destroyed wall. Be ready to shoot him.

AHHHHH! FUCK!!!

UGH! I got so far SO FAR! Then I accidentally hit my back page button on my mouse... I got to the level where they are all super fast T_T fun FUN game though!

nkiegrea responds:

That is probably the last level (25) .. You were so close! :-)

-_-

Fun game and all, but the last enemy... you really need to make it easier to tell when he is aligned with the statue... and o.O weird plot twist :[ not as exciting as I had hopped though...

Ransom responds:

You got through that pretty fast! I appreciate your feedback.

~.~

Niffty idea for a game.. but why make them respawn...

RDBFLASH responds:

They respawn so that there is no limit to how many bubbles you can pop.

Ok. Some really good gamer comes a long. Pops 200 bubbles on novice. Game over.
Iv'e popped 200 bubbles in novice, and when i make them respawn, its funner, as there is no limit to how many you get, and personally, i got 222 bubbles on novice. Its ever lasting.

Improvment?

The game has potential for sure... but a few things need to be fixed...

1. I accidentally dropped my pistol... x.X I can't pick it up again? (Still had ammo!)

2. The voice recorder is too quiet! D:

3. x.X Items and zombies respawn if you re-enter the same room over and over

Hi5er responds:

Thanks for the review.

Allow me to answer your points:

1. Ha, soz bout that... It does clearly say, F to drop your weapon. I will change this in part 2 though.

2. MMM.... Sucky mic I guess...

3. Yeah... True... Its because of the way I made enemies spawn on that frame, the code makes them spawn when you enter the frame, so when you keep re-entering that particular frame, they spawn again...

Thanks for the review.

~Bob

Love it ^^

Great work dude... <3

SilverStitch responds:

Thanks~ =D

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